Showing posts with label Farm to Table. Show all posts
Showing posts with label Farm to Table. Show all posts

Tuesday, May 7, 2013

Lee on Computer Games




This is Lee.  I am posting on this blog for the first time, and I am super excited!  I am going to tell you about video games we have been using in our class.  One online game I would suggest is Gamestar Mechanic!  It is all about learning to build computer games, and you can play games that others have built. You can build educational games, skill games, or even games with riddles!  You can edit your avatar’s speed and health, and an enemy’s speed, damage, health, movements, and possibly rate of fire and jumping!  It has been useful in our class because we could make projects with it.  You can build games with text and a story, or just to be a challenge!  

Here are some of my sample games:


The first game is just for a short challenge:

These two games show people the basics of gamestar mechanic controls:



This game is to show that backgrounds are important in games.  For example, if you play without a background, this game looks simple.  But with a background, there is an illusion.  (Press z or m to go into a portal (yellow side) and come out the other end (gray side).)

Here are some Farm to Table games from the start of the year: 





Next is a game that I made in math class, about a game we were studying called Nim.  We were studying it because it shows how binary works, in a simple way.  Each player can take 1, 2, or 3 sticks at a time and whoever takes the last stick wins or loses. (Predetermined at the start)  

You play with 20 sticks and take turns.  If you go first and pick the right number of sticks sticks you always win.  
First turn: pick 3.  
All other turns: If your opponent chose 2, take 2, chose 1, take 3, chose 3, take 1.  

If you do this, you will always win, because when either player is at 5 sticks, the player who’s turn it is loses.  You can force your opponent down to five sticks if it is their turn with nine, down to nine if it is their turn with 13, and down to 13 if it is their turn with 17.

Here is a version of Nim that I made with Gamestar Mechanic. To make your selection, press Z.



I hope you like these games, and maybe even get an account!  

And speaking of games, I think that since Electrocity and Garbage Dreams are allowed in our class, I will tell you about them.  

Electrocity is all about running an energy- efficient and populous city and after 150 “turns”, you are graded on how well you ran your city.  You start with $400 and a population of 10,000.  You start with a small wind farm powering your electricity. If you go bankrupt or have a population of less than 1000 people, you lose.  I have a high score of  85%, or “A-”  if you just continually press “next turn”, (And always buy the power shortfall), you end up with 68 points, or a “B”  This was relevant to Global Citizenship because it is all about running a town.

Garbage dreams is all about recycling.  You get a pile of trash and recyclables and have to recycle and throw away the items that you find.  The recyclables need to be sorted into organics, paper, aluminum, tin, glass, and plastics.  You start with paper, organics, and $150.  You can expand your garbage empire, but you only have 8 “months” (turns).  The goal is to get as high of a percentage of recycling as possible. My high score is 13%.  You lose if you go bankrupt.  It is related to Global Citizenship because we were studying the great garbage patch, and pollution in general.


Monday, December 10, 2012

Student Exhibitions and Gilgamesh


We're a mere three days away from the premiere of our production of Gilgamesh (and a week and a half from winter break), and the energy around the school is palpable. Props and costumes are spread throughout the middle school commons, the hallways echo with the grunts and shouts of Jianmarco and Taylor practicing their fight choreography, and nearly everyone has the bulk of the script memorized, as evidenced by the frequency that I overhear people quoting lines to one another.

Our director giving notes during a full dress rehearsal.
Props
In addition to the spectacle of Gilgamesh, we'll have a range of student work from this year on display during the performances. Each student in our class spent a part of the afternoon selecting at least one thing item that they're particularly proud of for display. Some chose their Farm-to-Table reports, others are sharing stories that they've been writing, and others are writing up brief descriptions of math and science projects they've enjoyed. It's been exciting to watch them revisit their work and reflect on it. In many cases, students were eager to revise and improve upon their past work before display.

Gilgamesh has grown beyond the play: Lee has been adapting the plot of our play to create a computer game.   

We also spent some time today moving our research papers along. By now, each student should have a thesis statement written and the major points of their outline completed. We worked today to start plugging research notes into our outlines, with the goal of writing a draft of the paper by the end of the week.

Discussion starters: 

- Ask your student what piece of work they chose to display at Gilgamesh! Why did they chose that particular item?

- Ask your student about their research paper. What is their thesis? Ask them to take a look at the outline they've written. 

- Ask your student about what world news story they read about during our warm-up this morning. 



Saturday, October 13, 2012

Farm to Table Presentations


As you know, our class has been working on researching, developing, and presenting projects based on our theme for September, Farm to Table. A portion of our homeroom time in the first weeks of October has been devoted to student presentations of their work. Students came up with their own research questions based on our class discussions, then developed a project from conception to presentation. While there has been a decided slant toward research projects based on the darker side of meat production (we've learned a lot about factory farming over the last few weeks), we've been treated to a wide range of topics:

Henry's report on food additives included a dramatic debate between a Hostess Zinger and a locally-produced cake from Zingerman's.
Noah shared information about the life of chickens in factory farms.

Melissa used a visual aid to demonstrate the average space allotted to a pig at a factory farm: three square feet. 
Henry A. reported on mechanically separated beef, more commonly known as "pink slime."
Lee created a game that takes the player on a journey that begins as a seed of wheat and ends as a loaf of bread.


We've learned a lot while working on these projects, and much of it has to do with the research process itself. We'll be taking what we've learned and applying it to our new Ancient Civilizations theme. We'll be working with this theme for two full months, which will allow for more rigorous and in-depth projects. 

Ask your student about their project! What did they research? What did they learn? How did their presentation go? (There have been a couple that have been rescheduled, so not everyone has had a chance to present yet.)

One related note, we'll be visiting the Kelsey Museum of Archaeology in Ann Arbor on Wednesday, October 24 in the afternoon. It should be a great trip!